Archive for August, 2008

2D Game Programming – ‘Hard’ Shadows

August 12, 2008

I am working on the theory behind shadowing in a 2D environment for any of the 2D games I develope later on. The code that finds the shadow volume is no where near optimal and will have to be refined but it works so far! I am happy with it and once I get blending done I can actually form the shadow demonstrations.

In-Development 2D Hard-Shadow Lightning

In-Development 2D Hard-Shadow Lightning